I know this probably has nothing to do with Language, but really... I'm talking Second Life in Education!
Forget books...
Think...
"The unique qualities of a 3D virtual world can provide opportunities for rich sensory immensive experiences, authentic contexts and activities for experiential learning, simulation and role-play, modelling of complex scenarios, a platform for data visualisation and opportunities for collaboration and co-creation that cannot be easily experienced using other platforms.
Second Life is completely user-generated 3D environment that comes with relatively easy-to-use building and scripting tools that anyone can learn. This makes it an ideal platform for engaging students in creating their own learning activities, experiences and environments, and not just be passive consumers of learning."
(umhealthsciencelibraries/why work with second life)
Links
http://www.slideshare.net/alexandrapickett/secondlife-what-is-it-and-how-is-it-used
http://www.slideshare.net/umhealthscienceslibraries/why-work-teach-with-second-life
http://www.slideshare.net/alexandrapickett/secondlife-what-is-it-and-how-is-it-used
http://www.slideshare.net/umhealthscienceslibraries/why-work-teach-with-second-life
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